Transient
Short messages that leave on their own.
Notifications, text prompts and a built-in checklist for multi-step jobs.
Version 1.0.0
Notifications, persistent UI, measured progress and text prompts sharing one visual system — so a server stops looking like five scripts stacked on top of each other.
FiveM. No framework, npm install or build step is required.
config.lua, web/theme.css and every locale stay outside the escrow and remain readable.
Cards make room for their real height.
Defaults for 1280 through ultrawide.
Midnight, Carbon, Frost and Neon.
These are not mockups. Every example below uses the same markup and stylesheet the resource loads in game.
Short messages that leave on their own.
Compact state that stays until you remove it.
Measured progress controlled by your script.
A complete job state, not a row of popups.
Open it in game, adjust the interface live, then save one server-wide configuration.
-- Works from any client resource
exports['elvisuals_notify']:notify({
type = 'success',
title = 'Payment received',
description = 'You earned $1,250.',
duration = 6000,
})No framework to wire up, no build step, and nothing that breaks the next time you update something else.